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Cake day: August 15th, 2023

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  • TAA just means temporal anti aliasing. Temporal as in relying on data from the previous frames.

    The implementation of DLSS and FSR are wholly separate from the old TAA. Yes, they work on the same principals, but do their own thing.

    TAA as a setting gets disabled because the newer methodes fully overwrite it. Some games hide the old setting, others gray it out, it depends.