What? All Ray Tracing games already offer DLSS or FSR, which override TAA and handle motion much better. Yes, they are based on similar principles, but they aren’t the mess TAA is.
What? All Ray Tracing games already offer DLSS or FSR, which override TAA and handle motion much better. Yes, they are based on similar principles, but they aren’t the mess TAA is.
No shit. I’d bet money the Cybertruck design isn’t coming from an engineer. Elon probably sat down with his crayons, drew his dream car and forced his poor employees to try and make this piece of shit work.
TAA just means temporal anti aliasing. Temporal as in relying on data from the previous frames.
The implementation of DLSS and FSR are wholly separate from the old TAA. Yes, they work on the same principals, but do their own thing.
TAA as a setting gets disabled because the newer methodes fully overwrite it. Some games hide the old setting, others gray it out, it depends.