

There is overhead but Vulkan allows you to batch draw calls in a far more efficient manner. It can also generally use multi threading to feed a GPU even if the game isn’t coded with that in mind. Basically Vulkan offers so many improvements to efficiency and parallelization that the overhead is a drop in the bucket compared to the overall speedup in draw call optimization alone.
Corn sugar is made up of a pretty large amount of glucose, so eating corn is like eating one of the shock tabs. Which is also a good way to confirm that it’s glucose; rice, beans, and chocolate cake all contain pretty small amounts of just glucose, the other sugars need time to break down.