Yeah, I’ve heard that it’s a great immersive sim. I wouldn’t call it a big space game™.
Yeah, I’ve heard that it’s a great immersive sim. I wouldn’t call it a big space game™.
I’d say it was a solid 7/10. One of the DLCs (Peril on Gorgon I think) is better than the base game, I’ve heard.
On a good day, Starfield’s a 5/10 in my eyes.
In this genre of “big space games”, The Outer Worlds stands near to Mass effect, because it follows “the Bioware formula” pretty closely: The player and a group of followers visit several semi-open worlds, where they look for a MacGuffin related to the main story while solving local problems. (I’ll write a short essay about the Bioware formula someday…)
The Outer Worlds was a good game (not great) and I look forward to the sequel. I’ve played most Obsidian games and I wish they wrote more sci-fi.
I enjoy your optimism. I hope we see Squadron 42 soon and I hope it’s good. (The shitstorm if it isn’t would be huge!)
I’ve had my eyes on the X series for a long time. But they’re “fly around in your ship and do stuff” games and not “fly around and walk around” games, right? I’ve also heard there’s no learning curve, more of a learning wall.
You’re right, Star Trek Online is close to my ideal game. If only it weren’t a janky MMO…
I looked at Derek Smart’s games. I don’t think I’m cut out for this. But they kinda reminded of a GDC talk by Jeff Vogel where he talks about how he makes a living by making these niche isometric RPGs.
I’ve actually heard of The Precursors before. It was featured in Tehsnakerer’s Playing series. I don’t know what my tolerance of slavjank is. I’ve played Operation Flashpoint a lot when I was a kid. Does that qualify as slavjank?