There wasn’t really much of anything broken at launch. The updates added a couple of QOL changes but the gameplay was much the same. The „insta-fail“ stealth sections were trivial, not really instantly failable and low consequence but I get that the broader market doesn’t really want stealth games with any real consequences (there were similar complaints with a trivial stealth section in FFXIV).
There wasn’t really much of anything broken at launch. The updates added a couple of QOL changes but the gameplay was much the same. The „insta-fail“ stealth sections were trivial, not really instantly failable and low consequence but I get that the broader market doesn’t really want stealth games with any real consequences (there were similar complaints with a trivial stealth section in FFXIV).