• macniel@feddit.org
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    2 days ago

    Would be cool if they could, for the next Iteration, hook into the video signal and overlay an achievement banner akin to how retroarch displays them.

  • yesman@lemmy.world
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    1 day ago

    Achievements have made games worse.

    I discovered this after buying a steam game that I had pirated. All of a sudden I’m doing boring and repetitive stuff that I don’t enjoy, just to unlock some dumb trophy.

    Any enjoyment for the players and creativity by developers has been long eclipsed by the lazy paint-by-numbers boring achievements who’s only function is to artificially extend “engagement”.

    They should just sell the platinum trophies.

    • 7arakun@lemmy.world
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      23 hours ago

      I think achievements are great for when you’ve finished a game but you want to keep playing it. A fun, additional challenge for when you’re not ready to be done with a game. Emphasis on fun though; you could easily design boring or frustrating achievements.

    • misk@sopuli.xyzOP
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      1 day ago

      They’re not inherently bad. You could say modern style Mario games have achievements because some things are optional and super hard.

    • atrielienz@lemmy.world
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      1 day ago

      I dunno. Perhaps because I don’t play a lot of games with exorbitant amounts of achievements but for me in games like Hollow Knight they were sort of a roadmap. The thing is, you can just complete the ones you want. In my playthrough on the switch (where some of the achievements were just hidden), I didn’t get the same sense of having checked something off my list as I did when playing on steam. It’s almost like since nobody can really see them there’s no joy in it. But on steam I felt more pride in those same achievements.

    • misk@sopuli.xyzOP
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      2 days ago

      You’re really boring. I’m going to block you and ban you from my single person community that you stalk as well.

    • Flagstaff@programming.dev
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      2 days ago

      Why? They’ve inspired devs through so many incredible design choices. Even the terrible-to-play NES classics laid groundwork for epic titles and legacies later on.