• themobrules@lemmy.dbzer0.com
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    17 hours ago

    To be clear, this was a support studio rather than the lead developer for Star Wars Outlaws, which was Ubisoft Massive

  • RightHandOfIkaros@lemmy.world
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    22 hours ago

    They also worked on Assassin’s Creed Shadows.

    Bit of a yikes for the last three games the studio worked on to be AC Shadows, Star Wars Outlaws, and Skull & Bones. Two of those proved to be monumental failures in terms of sales expectations, and Shadows still being too new to know for sure, but its not looking good.

    • FarceOfWill@infosec.pub
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      14 hours ago

      Shadows is great tbh. Can’t speak about sales figures but it’s the most fun I’ve had with AC in ages. The jumps being ninja roll jumps is perfect.

      Valhalla was far too serious, a schlocky Japanese revenge flick is much more on target.

      • MyNameIsAtticus@lemmy.world
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        14 hours ago

        Shadows is honestly the most fun i’ve had with an AC game in the longest time. The stealth is so much fun to pull of, it makes me feel like i’m back in Unity

        • Aaron Doe@sh.itjust.works
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          10 hours ago

          Yeah, I’m loving Shadows so far (only about 8 hours into it) but it’s the most fun I’ve had in a Ubisoft game in a long time. Last title I played was Far Cry 6, it just felt so bland and never ended up completing it.

    • ampersandrew@lemmy.world
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      21 hours ago

      I haven’t seen confirmation that this is what Ubisoft has been doing, but given how many studios they have and how quickly they turn games around, it wouldn’t surprise me if they used the “chase the sun” method of development, where as one team signs off, they hand development over to the next team, where it’s morning, and their work day is just starting. So it would just be very likely that every Ubisoft studio touches many games that Ubisoft works on. From the credits on their games, this is certainly what it appears to be. This is the same development method that Larian used to make a game as large as Baldur’s Gate 3 in only 6 years.

      • Gibibit@lemmy.world
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        15 hours ago

        My first reaction was to say that “follow the sun” (this is the actual term used in interviews as far as I can tell) can’t really improve production throughput any more than having multiple studios in the same country. But when you think about it having playtesters on an opposite timezone is pretty useful. And I’m sure you can set up some other sequential pipelines as well. I imagine it only works when the process is very streamlined though.