It’s slow in general, they’re not using vector maps like organic maps do. I love what OsmAnd does but it’s definitely slower to render and more sluggish to navigate than other maps on my FairPhone 5.
Yes and no. OsmAnd tends to have far more details to display — more data to display or filter out. I’m guessing that if you had a smaller rendering file (instruction for painting) along with a smaller obf (less data due to prefiltering), it’d be closer to comparable.
Edit: The link, which addresses slowness with GrapheneOS not experienced with stock ROM, seems to specifically address the (non-stock) FairPhone too.
@przmk
They’re both vector based. Purely from usage it feels like OsmAnd is rerendering everything from scratch every time with little caching. If you pan away and pan back it takes effectively the same amount of time to recreate the previously rendered view as a fresh view. This time seems to increase with addition obfs for “live” updates etc.
When Organic Maps updates slowly it tends to feel like vector tiles “falling back” to lower zoom until more detail is retrieved. @goldfndr
Stock ROM or possibly GrapheneOS?
It’s slow in general, they’re not using vector maps like organic maps do. I love what OsmAnd does but it’s definitely slower to render and more sluggish to navigate than other maps on my FairPhone 5.
Yes and no. OsmAnd tends to have far more details to display — more data to display or filter out. I’m guessing that if you had a smaller rendering file (instruction for painting) along with a smaller obf (less data due to prefiltering), it’d be closer to comparable.
Edit: The link, which addresses slowness with GrapheneOS not experienced with stock ROM, seems to specifically address the (non-stock) FairPhone too.
@przmk
They’re both vector based. Purely from usage it feels like OsmAnd is rerendering everything from scratch every time with little caching. If you pan away and pan back it takes effectively the same amount of time to recreate the previously rendered view as a fresh view. This time seems to increase with addition obfs for “live” updates etc.
When Organic Maps updates slowly it tends to feel like vector tiles “falling back” to lower zoom until more detail is retrieved.
@goldfndr
Yes, graphene
You enabled exploit protection compatibility mode as mentioned in the link?
Yes, exploit protection is not responsible for osmands slowness. It could impact startup, but nothing more
It’s not related to graphene. I’ve seen osmamd being snaily on other flagships as well