Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?
Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?
I like it, but propose a counter-point: most Mario games. They have some skill checks in the main game, but not many – most of the difficulty lies in completely optional challenges. Often, you get to pick and choose your own difficulty by picking which stars/moons/etc. to collect to progress, only requiring that you get i.e. 5 out of 10 total.
I personally prefer the option of going for harder goals, but FWIW I did enjoy the Spyro remake (didn’t play it as a kid).