If anyone was following this fiasco, they basically launched Dauntless on Steam with a major update that completely wrecked the game and removed much of its content. Dauntless was already struggling and went in weird directions during development but this was the final nail in the coffin, and the company seems to have totally gone under.
Source: https://reddit.com/r/dauntless/comments/1ibfvaq/studio_update/
It’s a shame, because I liked it more than Monster Hunter, but it’s always online, so it’s inevitable that eventually it stops making money, and the next step is that it disappears forever.
That’s the point where I link the stop killing games initiative which tackles that exact issue.
https://www.stopkillinggames.com/
I tried it at one point before trying any Monster Hunter games, and I found it really boring. I was legitimately getting drowsy when fighting the second monster and found it much easier to just chug a potion, rather than try to dodge its attacks. Monster Hunter World, on the other hand, was exhilarating from the first large monster you hunt. So… did Dauntless get better as you progressed?
It just got into the core fight, upgrade, fight loop way faster, without any of the tedious mechanics that I didn’t like from Monster Hunter, that I find boring. I played right around its launch on Epic, so who’s to say if we even played the same game, with the way these games can change over time?
I played it back when it was free before Monster Hunter Worlds came out, and it was great then!
Sorry you were downvoted for having an opinion.
I played it on release and it was a fun time with friends. A few years back Phoenix Labs was bought out by another company, and it was all downhill from there. It really is a shame, Dauntless was a neat game.