- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
cross-posted from: https://sh.itjust.works/post/41402388
Please support the initiative of Stop Killing Games!
cross-posted from: https://sh.itjust.works/post/41402388
Please support the initiative of Stop Killing Games!
Are you even listening to yourself? I’m pretty sure it’s harder to redesign a car’s engine and fuel system than it is to have counter strike call myshittyhomeserver.com instead of valvesmoneygenerator.com - and just the thought that you think it’s about as complex to disable some stupid drm system (which has been done numerous times before by kids with too much time on their hands) as it is to design a fusion reactor is just insane.
But again: they do not have to be fully functional in an offline state. Just release the server if that’s what’s needed. You already sold me the game, you stopped providing the one part that you wanted to provide, now just give me that. Done.
No! No no no! It’s after the game reached its eol! The idea is that the companies keep doing what they do, but once they’re done they have some roadmap to leave the game in a functional state. Once they’re done!
Bullshit. For games that ran from their ROMs (like snes-era) that was true because there was literally no way to modify them. But ever since they were used on media with write access, they got patched. You should just download a patch, point it to the directory where you installed the game and be done. If your connection sucked you’d buy a magazine that had patches on its CD or something.
Also, steam doesn’t guarantee updates either. If a developer doesn’t want to update their game, that’s it. If a developer wants to update their game, great, that works without any such system as well. Can you force people to apply updates if the game isn’t online? No. Does all of this have anything to do with the initiative? Not at all. This isn’t about patching games that are still supported. This is about what happens long after the last patch was released.
That’s not the question! If a developer decided to release server binaries after they shut down the service, at least I could host it. I could just run it locally, the community could come together to run an instance or whatever. This is about having such options, not about forcing publishers to keep hosting their stuff.
None of that is demanded! Nothing! And I have no idea where you’re pulling those ideas from!
Massively multiplayer online worlds don’t have to be populated by bots. Multiplayer games don’t have to be redesigned. If a player opened a game to see a barren land, filled with no players and only dead npcs, that’s fine. But hey, they could occasionally stroll through the forest that they met their spouse in or something. Just like looking at a painting in a museum with your friends is different from looking at it at home, this would be the case here, too. But at least you can still enjoy your painting, unlike the game that’s been remotely disabled.
This is true. Except it might not be nobody. We’re talking about culture. Just like thousands of songs have been written to be forgotten, occasionally there are pieces that become culturally relevant. Sometimes even after the author dies. Imagine Franz Kafka writing his stories just to have Max Brod not publish them but lock them behind a shitty service that shut down after he wasn’t profitable enough, immediately burning all copies that were sold so far.
This is not about keeping the original experience. This is about museums being able to show people works of art fifty years from now. This is about me showing my childhood memories to my kids. Would they see my old friend dragonhaxxor9999 run into battle with me? Certainly not. But would they get an idea and would I be nostalgic about it? Certainly. And why would the profitability of some stupid service be a reason not to have that? Just let me fucking run the software I paid money for! I own those bits! Have my processor execute them if I want to!