kip5608@retrolemmy.com to Games@lemmy.worldEnglish · 1 month agoAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comexternal-linkmessage-square50linkfedilinkarrow-up1209arrow-down13
arrow-up1206arrow-down1external-linkAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comkip5608@retrolemmy.com to Games@lemmy.worldEnglish · 1 month agomessage-square50linkfedilink
minus-squareHonk@sh.itjust.workslinkfedilinkEnglisharrow-up30·1 month agoAt this point, I’d be mad if I was playing a Fromsoft game and they didn’t have that animation where you’re pushing open large double doors.
minus-squaredatavoid@sh.itjust.workslinkfedilinkEnglisharrow-up5·1 month agoThat’s fair… but also Elden Ring had so many cave dungeons that used the same layout it was painful by the end
minus-squarecaseyweederman@lemmy.calinkfedilinkEnglisharrow-up4·1 month agoOr a pig at the end of a long hallway. Or a poison swamp. Or, and more seriously, the Moonlight Greatsword.
At this point, I’d be mad if I was playing a Fromsoft game and they didn’t have that animation where you’re pushing open large double doors.
That’s fair… but also Elden Ring had so many cave dungeons that used the same layout it was painful by the end
Or a pig at the end of a long hallway.
Or a poison swamp.
Or, and more seriously, the Moonlight Greatsword.