Hemingways_Shotgun

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Joined 2 years ago
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Cake day: June 7th, 2023

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  • Can I be nit-picky here for a second?

    If you’re genetically modifying an elephant for cold tolerance and fur growth, you’re not “bring a mammoth back from extinction”, you’re creating a furry elephant. It may look somewhat like a mammoth, but genetically it’s not a mammoth at all.

    It’s like saying you can genetically modify a homo-sapien to have a pronounced brow ridge and a hairier back and say that you’ve brought the neandertal back from extinction. No you haven’t, you’ve just designed a human who looks different.


  • After setting up emulators for both the PS2 and PS1, I’m amazed at how little I actually turn on my xbox one S anymore.

    Games from that generation just hit differently for me. Especially my favourites like Final Fantasy X and XII. It took me a while to get why I felt that way, but it’s the combat systems in modern games have become to frenetic and button-mashy. How am I supposed to strategize what my team mates are doing at the speed that the combat now wants to take place at.

    And that’s not just with the Final Fantasy series. God of War both went down that “let’s make combat as fast and frenetic as possible” route after the PS2 generation.

    I’m also going to give an honourable mention on PS2 to the last Stalwart alternative to the EA NHL series; that being NHL 2K10. I really enjoyed the things that it did differently to EA Sports, like the ability to set two of your team-mates to hassle an opposing player. I wish 2K had kept it up. But it seems they gave up the NHL and EA gave up the NBA. Fair trade I guess.







  • I’m currently replaying all of them via emulator the last few weeks, and I have to say I respectfully disagree.

    IX’s combat system just feels simplified compared to the depth that VIII had.

    Could you absolutely cheese the draw system…of course. But if you avoided the temptation, the almost limitless mechanics of stat pairing was fun to play around with when taking on different enemies.