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Cake day: July 8th, 2023

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  • it was easily a net positive as training a champion had much larger gains than a baby.

    As long as you don’t do it for the first few generations! All training stations get silently upgraded if you train a Baby I or Baby II digimon there a few times each.

    So now it’s possible to actually hit all marks? Because I couldn’t get it with fucking save states.

    Yeah. In the original game, the slots are rigged so that you have a set chance to either hit three symbols in a row (40%) or three jackpots (10%), and if the guaranteed chance doesn’t trigger, you automatically fail.

    With the Maeson patch, you still have the rigged chances to win, but you can also attempt to win the minigame manually if the rigged chance doesn’t trigger. Imo it’s a bit too good (I liked it better the way the Randomizer handled it, by removing the rigged chances altogether and only allowing the player to win the minigame manually), but it’s still an improvement on the original.



  • Aielman15@lemmy.worldtoGames@lemmy.worldFavorite retro games?
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    3 days ago

    It may be surprising, but most of the difficulty of the game comes from it being very cryptic. Once you understand the underlying mechanics, the game is not hard. You are thrown into a completely foreign world and are asked to just figure it out; and most people go in expecting Pokémon mechanics, which doesn’t help at all.

    What it’s worth remembering when playing it, is that the game encourages you to fail and try again. Your Digimon dies of old age and reverts to an egg every few in-game days anyways, and while it’s technically possible to complete the game with your starter Digimon, new players will probably repeat the cycle a few times at minimum.
    It can be off putting at first, but it does provide the advantage that it doesn’t matter how many mistakes you make, you can just retry next time, and you actually have it easier each time, because you keep all your items and progression, some of the Digimon’s stats, and of course the knowledge you’ve gathered up to that point.

    The Maeson patch doesn’t fundamentally change any of that, but it does remove some of the bloat. Just a few of my favourite changes:

    • Battling against wild Digimon is a waste of time in the original game, but with the patch is a perfectly viable way to farm money and learn new techs.
    • Exploring in the original has you filling your bag with mushrooms, but the patch allows you to find actual useful items that will help you raise your current or next Digimon.
    • Made a few mistakes on the way, and now you’re stuck with a Numemon, Sukamon, or another Digimon you don’t like? Just buy a Reset Radish to revert to an egg and try again (younger me would’ve loved that item).
    • Removed “trap” options, such as providing a fix to the “bonus try” in the gym and making evolution items useful, thus encouraging the player to try out things instead of punishing them for doing so.

  • Aielman15@lemmy.worldtoGames@lemmy.worldFavorite retro games?
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    4 days ago

    I replay it every other year. It was one of my first games ever, started playing it when I was 5 or so and kept grinding on the same save file for more than 10 years.

    For those interested, the Maeson patch fixes all the bugs that afflicted the game on release and adds a lot of QoL improvements, including persistent music across screens (in the original game, the music resets every time you change screen), diversified evolution lines, and rebalanced progression.
    I replayed it last summer with the Maeson patch and it was very enjoyable while still keeping the “core” experience intact.