

Took me ages to understand this. I’d thought "If an AI doesn’t know something, why not just say so?“
The answer is: that wouldn’t make sense because an LLM doesn’t know ANYTHING
Took me ages to understand this. I’d thought "If an AI doesn’t know something, why not just say so?“
The answer is: that wouldn’t make sense because an LLM doesn’t know ANYTHING
It’s actually a really good representation of how execs are viewing AI. It’s a bunch of meaningless graphs and pictures of robots with the word ‘AI’ sprinkled over the place, the whole thing is backwards for the worker, and it’s imaginary.
I can’t remember, it was so long ago. I think I had a 9550 too. Had to run at 640x480 and turn specular and shadows off to get a decent frame rate, left bump mapping on no matter what because the game just looked like arse without it. I played through constantly turning specular and shadows on and off so I could alternate between gawking at the graphics and being able to actually play the game lol
Same here, even at 15 FPS.
I particularly liked that the original Unreal came with a pack-in note apologising for the crappy netcode.
Grindy was a bad choice of words, I meant just how strong enemies would soak up weak weapons and take ages to kill, making the game feel like a bit of a slog.
I’ve had a quick play of it but first impressions are pretty obvious: They’ve done a magnificent job. So many tiny little improvements all over the place, many very subtle.
For Heretic, many of the gameplay tweaks seem to be informed very much by the Heretic mod “The Wayfarer’s Tome” which rebalances the game in many subtle ways to make it much more fun and less grindy.
And for Hexen, you can just look at your map to see where you need to go next and the main hubs are given more visual clues as to how you’re progressing and what is still outstanding. And little things that’d shit you to tears - the mage’s ice shards can pass through frozen enemies so their statues don’t bog down the fights anymore and centaurs/slaughtaurs no longer are guaranteed to turn into invincible turtles every time you hit them - they don’t raise their shields as often and when they do, you can get around from behind!!
It’s quite evident they’ve paid great attention and have had a finger on the community pulse for a while to smooth over some of the welts in the original games that they were criticised for, even when they first came out.
When I was young, I was not allowed to install anything on the family PC whatsoever. I had a 100MB Zip disk and was told anything that I wanted to keep, I could keep on there. That disk got a big workout. Had Duke 3D and the Half-Life Uplink demo on there, plus about 30MB to spare! Great days man.
I have. It’s not very good. It attracts the wrong kind of people and because of that it would be very hard to stand up a healthy group on there.
I just try to describe it like email. “You’ve got your gmails and your outlooks and your yahoos and whatnot, you pick one you like, but they’re all email and it won’t stop you seeing emails from outlook guys if you’re a gmail guy.”