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Cake day: June 19th, 2023

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  • We literally have manuscripts of the Bible that are dated over a millenia before that date. The Bible wasn’t written in English or Latin. The new testament was written in Koine Greek. Jesus’ name is Ἰησοῦς.

    Here is the Bible compared to the original text, your requested source of research.

    In fact, Jesus name doesn’t begin with J in most languages.

    In Arabic, it is Isa. In Chinese, it is Yesu. It was originally “Yeshua” (using latin characters to represent the greek and hebrew)

    Yeshua travelled east and became Yesu, then the Y was dropped in some places. Esu to Isa as the vowels warped.

    It gained an S on the end and traveled west, would have been pronounced Yesus, as J was pronounced equally to Y… until it wasn’t in English. Kinda like José in Spanish is pronounced like Yosé. So when it was written down, Jesus became pronounced Jesus.



  • There’s no scriptural references I know of off the top of my head about increasing and decreasing feelings. But if you have some, please share.

    Because God is all perfect, so God is all loving, but also perfectly Just. A loving God would set the reward to be to bring His children to him, but imperfect children cannot be in His presence, as God is also perfectly Just, so sin needs to be punished. Because sin transgresses God greatly, it cannot be erased by doing the right thing. We always have to do the right thing regardless. You cannot make a fine for running a red light go away because you stopped at the next three red lights. You need to pay with something above the road- driving. So the payment for our sin is above this world.

    God is all loving, so 2000 years ago, he became incarnate as a man and lived as one of us. He ended up suffering, dying and He was buried. He lived a perfect life - the life we should have lived. Yet he died the death we deserved, and descended into Hell for three days. A perfect sacrifice was made. Now, all heaven requires is simply renouncing our allegiance to sin and turning it back to God.


  • Depends where you are and what you want to post. You can host your own website with an activitypub instance (like a wordpress with the activitypub plugin, or a mastodon instance, or a smaller activitypub instance) and the only thing that can limit you from there is the law. But again, unfortunately if the government is censoring you, there’s nothing stopping you from getting arrested. I don’t know much about onion hosting, but I believe that’s anonymised so there’ll be less risk of you being identified and censored.



  • Flax@feddit.uktoGreentext@sh.itjust.worksAnon is chasing an old high
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    11 days ago

    There’s many factors, honestly. For example, a lot of pixelated games have animations that break the “pixel barrier”, eg, a character moves smoothly over half pixels. Another thing is pixel scales being completely different. Sometimes a character or an icon has larger pixels than those on a map. Another factor is simply a variety of textures and colours- older games had limited colours for most objects, counting the underlying map as an object in itself. Not every colour could be used, and sometimes, a lot games weren’t actually on the same saturation as people remember.

    Music will be another factor.

    A reason to use pixelated graphics isn’t necessarily for nostalgia, it’s that it’s simply easier to make the game look good and consistent. Which is excellent for an indie game. 3d graphics could be more costly and higher res graphics are harder to look better due to the added detail. With pixels, your brain kinda just fills it in and it doesn’t go to the uncanny valley.

    I think good examples are the likes of windwaker and thomas was alone. Both had simplistic art styles which wasn’t pushing the console to the limits, and both are beautiful games.

    I remember when I had to make a game for an assignment. Other classmates were trying to go for realism humans and such, mixing and matching downloaded graphics and textures. It looked how you’d expect. The most detailed texture I used was a skybox, then made my own textures and models which were simply flat colours and neon green cones for trees and big boxes with ramps for hills. I then played around with the emissive properties until the lighting looked nice. I got good marks, the graphics were cited as a reason.

    I digress,

    I think here the pixel art is too good, back in the day they wouldn’t have been making something so complex.