

Yes, that is a good idea around what I am thinking in regards to the “magic addictive formula”
They have a system in play that optimises the play experience in a way that is rewarding to “addictive habits” and attempts to “encourage” a habit that leans towards an addiction.
I see the title - and first thing I think
“Oblivion, now with 16 times the upscalers” in Todd’s voices