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Joined 1 year ago
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Cake day: June 23rd, 2024

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  • He pretended like this would force studios to publish sourcecode and that they have to give up on drm. I am not shure if he or someone else said this but someone also pretendet like new laws would somehow retroactivly apply to all games and now sstudios would have to give up server code that propably has thrid party software in it that they dont have the right license to just release it.( this is also a point i read alot from comments everywwhere and its stupid.) First, anny new law will take a ton of time untill it iss written then passed and then goes into effect. If this law passes studios will know way in advanced that upcoming releases in the eu would be under this new law and therefore can take this into account when builsing their infrastructure for online play/drm like in case of the crew.

    Also anyone who is active in piracy forums where devs work on stuffk ows that they dont need aourcecode to get it running. People will chow through assembly if they want to make a game work, some decompiled lego island over the course of a year to preserve it.





  • Ahh ok yea i also do some terminal shenanigans most in gdb to fix all the segfaults i make, git stuff and reading tons of compiler and cmake errors. Most time is spent thinking about what i broke and how, instead of typing.

    I am a electrical engineering student in my last semester but i have been working at my position since starting uni. So my work is more low level stuff wirh c/c++, embedded linux and some pcb layouting. I dont think that i would ever use vim, sublime or vscode/vscodium is the sweet spot for me.


  • Ok but what is your job then? I do software development and in no way would it make my work faster if i can type 2 more words a minute because i dont type that much. Most time is used to read sourcecode, chassing references through the codebase and reading api references in the browser. If i have to do more hardware related stuff i would never want to use a keyboard to scroll through datasheets.



  • I work in a company that has a old codebse in c with tons of realtime intime stuff that is acessed via a shared memory from the realtime to the non realtime system. Tons of strucs get copied around then typecast to other structs and global variables all over the place. You never know where a variable is written to and where it is also acessed from or if it is just a copy. No assembly but still super obscure.