Our News Team @ 11 with host Snot Flickerman

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Joined 2 years ago
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Cake day: October 24th, 2023

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  • To be clear, the early 2D series of Sonic was relatively story-light, the detailed stories and characters didn’t really arrive until Sonic Adventure. Some of these you will need emulators on your PC to play. Make sure you have a good gamepad, either an Xbox controller or PS4/PS5 controller or a knockoff in the same style are ideal.


    Best 2D Sonic (light on story, heavy on gameplay): Sonic the Hedgehog 2

    Close 2nd 2D Sonic: Sonic 3 + Sonic & Knuckles


    Best 3D Sonic (heavy on story and gameplay): Sonic Adventure

    Close 2nd 3D Sonic: Sonic Adventure 2


    3D “Sonic” with a cult following: Shadow the Hedgehog


    Honorable Mention because it’s so fun in terms of gameplay and story: Sonic Generations and/or Shadow Generations





  • Holy shit somehow no one has mentioned:

    Nier Automata

    It counts as a masterpiece because of how well it blends game design, gameplay and story. I have played very few games as thoughtful, or that weaved the gameplay together into the story it was telling in such a meaningful way. I never thought once in my life that I would think philosophically about bullet hell but somehow Nier Automata has something profound to say and even manages to say it using bullet hell as a gameplay mechanic.

    On top of all this, it also has a lot to say about classical philosophers, their works, and honestly deeply subverts things they had to say. It asks tough questions about their thoughts and ideas, once again, through gameplay. Numerous characters are named for classical philosophers: Pascal, Jean-Paul, Simone, Engels, Immanuel… (Yoko Taro obviously has feelings about how Jean-Paul Sartre treated Simone de Beauvoir.)

    Further, Yoko Taro is doing something that a lot of game developers fail to manage to do: He is embracing gaming as a storytelling medium and eschewing the traditional three-act arc from film. Because gaming is not film. As Marshall McLuhan posited, “the medium is the message” and unlike other developers Taro’s writing is aimed at the medium he is working in instead of leaning on the ropes and tropes of other mediums. (Referring back to above, tying the gameplay into the story, focusing on the medium)

    It’s basically impossible to not break down into tears at the ending.

    Don’t write it off because of the scantily clad anime women. Stay for the depth of the human condition. It is truly a masterwork in multiple respects.