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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • Recently? Or early on? The slingshot controls got an accuracy rework and also the option to be aim direction instead of pullback direction if the player prefers.

    I think most of the control issues for new players unfamiliar with the genre is how precise you need to be to water crops and stuff. Those of us that have been playing farm sims(not farming simulations, totally different beast once you write both words in full like that, lol) for decades already probably don’t even remember a time when it was tough to manually align our tools to the grid. For a lot of people, stardew is their first one, and for a decent subset of them, it’s not just their first farming sim, but their first video game on a controller.

    There have also been grid aligning innovations in other farming sims for onboarding new players. Some games have a modifier key you can hold down that basically turn the analog into digital movement while holding it. Your character will move exactly one grid space at a time and keep facing the same direction. That sort of thing can help, but honestly, probably better to just make the game fun enough that people are willing to keep playing while they are bad at it, to eventually get good at it. Not every farm sim can accomplish that.


  • Hmm, is the implication that they brought the ladder up to a lower slanted roof to get up to this one? And then once they got off the ladder, it started enough of a wobble to make it “walk” all the way down the slope of the lower roof? Using the ladder while it was already on a slope would have been a pretty bad idea if so. Especially alone, and already up one roof level.









  • A transparent display is necessary for glasses based AR. The parts where stuff is displayed obviously aren’t transparent, but when a pixel is off, the screen is transparent in that spot. There have been transparent displays for decades, and smart glasses for at least 5 years, but AR glasses are relatively new, yes. Smart glasses and AR glasses look relatively similar to regular glasses. AR glasses are a little more obvious when they are being actively used, as other people can see the section that isn’t transparent. But smart glasses don’t have the capability of advanced graphics and are more like a heads up display.

    https://youtu.be/gElClXpg4J0?t=2m44s This is a partially pre-staged demo of the ones google is doing, but it does at least show the look of the glasses. And metas second gen ones after orion have slimmed down a bit too. What I have seen of apples looks like they are also going to be pretty slim. But I haven’t seen anything past concept stage yet for them, so hard to say how close they’ll get to what they are aiming for in the concept.





  • Oh yeah, for sure. The rift was great for it’s time, but it is straight up comparitively garbage compared to what is out now. Wireless is now even more stable than the rift was at tracking, and the screens are so high res and they can decode at such speed that a wireless feed is almost as low latency and is much higher fidelity than what the Rift could do. There are still wired headsets that would be more clear nowadays, but with Virtual Desktop, the downsides to streaming wirelessly are pretty minimal.

    Definitely get a demo of a Quest 3 if you can, or better. Though keep in mind the 3s isn’t better, despite being newer, it is “s” in the same sense that smart phones tend to use it, it’s a newer generation, but a cheaper lower end headset. A really good value. But it doesn’t have pancake lenses, the most important part of the Quest 3, and clearly most expensive part, lol.

    Wireless headsets can just be used anywhere, especially when you are in AR mode or playing something mixed reality. But they are still at their best when using your computer through them. Although, you don’t have to. Their standalone games are basically xbox 360/PS3 level graphics, not amazing, but not really a problem. Most of what graphics have advanced by since then is just less “faking” stuff to look almost exactly right anyway and more rendering it in insanely computationally demanding ways to make it look 10% more right.

    With Virtual Desktop, my computer is now in every room of my house, including the ones where I get to lay back in a recliner. And my computer is also at all my friends and family’s houses. And with cell-phone tethering, it can be on a bus, or a hotel room where I don’t want to use their wi-fi. Sometimes the cell connection is bad enough that I have to lower the resolution or framerate, but often times 4k 120hz is still viable on cell. Just has a bit more latency, so some game types are contraindicated. A 4k 120hz stream only needs about 25mbit to be clear enough to be worth using over a lower resolution or framerate. And cell latency can be as low as 5ms nowadays. 4g could only go as low as 200ms, 5g can theoretically go as low as 1ms, but obviously in practice that is almost impossible.