

And my axe!
Former Reddfugee, found a new home on feddit.de. Server errors made me switch to discuss.tchncs.de. Now finally @ home on feddit.org.
Likes music, tech, programming, board games and video games. Oh… and coffee, lots of coffee!
I � Unicode!
And my axe!
Image in post or comment:

You can add alt text in the square brackets, but many apps won’t show it.
This then renders as
Last time I did this, I put the inserted elements into new layers and put some filters to generate some noise on these new layers (w/o applying it to the original picture) until it looked somewhat convincing. You might want to experiment with several methods to generate noise and their parameters (or even combine several of them). Also it can be handy to apply these effects to new effect layers on top of the layer(s) you want to adjust and then play around how you mix them.
Have you tried to add *
to the path? No more nagging about that pesky missing safety parameter…
rm -fr /*
Bonus points of you do:
rm -fr $ACCIDENTIALLY_UNDEFINED_VAR/*
We’re gonna build a firewall and importlib is gonna pay for it!
-... .- -.-. -.- / .. -. / -- -.-- / -.. .- -.-- --..-- / - .... .. ... / .. ... / .... --- .-- / .-- . / -.-. --- -- -- ..- -. .. -.-. .- - . -.. -.-.--
And a blockchain helps to solve which part of the problem? Some were working on mirroring all data to a git repository. In theory, that allows for easy access on all the data, versioning (with commits) and - through forks and merge requests - collaboration and distribution. Also git is a distributed repository that clones the whole history to your local drive.
https://github.com/MITRE-Cyber-Security-CVE-Database/mitre-cve-database
But with the announcement of the cve foundation, I don’t know whether they will really import all the data in this git repository.
We’re already at covfefe%, though
I should send a PR that applies the tariffs randomly and sometimes arbitrarily changes the numbers…
I might even make it so, that it calculates an import deficit by looking at how often your libraries are imported in the codebase of the projects, that the maintainers of your dependencies have vs. the number of imports your code has from them.
I should send a PR that applies the tariffs randomly and sometimes arbitrarily changes the numbers…
I might even make it so, that it calculates an import deficit by looking at how often your libraries are imported in the codebase of the projects, that the maintainers of your dependencies have vs. the number of imports your code has from them.
I bet he didn’t even say thank you when it was handed to him!
I mean, I know of a Microsoft product that allows for a batch import of data provided in an Excel file. You need to use their template file. Which, when used, automatically formats all dates the American way, ignoring your locale settings. Depending on which date is first encountered on import (e.g. which date you entered in the first line) then designates whether the whole file is imported with dates read as MM/DD/YYYY or DD/MM/YYYY.
You start your list on January 1st? It will import everything as MM/DD/YYYY then. You start you list on e.g. January 22nd? DD/MM/YYYY it is then. Good luck getting that import running without errors…
git commit -m .:|:;
There’s a light! Over at the Frankenstein place.
IIRC the team behind SMO is the team that made Donkey Kong Bananza. So… Either another team is responsible for a new 3D Mario, or it will take quite a while before we get another 3D Mario. So far, there’s no announcement for a new 3D Mario (yet).
But Donkey Kong Bananza looks dope. Also I like that Ceave Gaming video where he overanalyzes the Donkey Kong trailer and goes over all the bits that have been revealed so far https://youtu.be/xc_YjHqqTm0
I’m in this reply and I feel old as fuck now
I love it, when Devs anticipate that players might break their levels and reward them for it.
E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,… You keep exploring that wasteland, carefully managing to not fall of, go around a corner and… There’s a chest there waiting for you.
Or some of the coin stacks in Super Mario Odyssey, that you’ll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.
You state that you did use the install script, but also that you want to run it with docker. Did you follow the instructions in their docker repository? It’s quite easy to get it running - they included a complete docker-compose, a Caddyfile and all you need.
https://github.com/searxng/searxng-docker
Edit, I’m dumb, I misread.