

Living in a van down by the river, obviously!


Living in a van down by the river, obviously!


Just be more cautious about how you word things in the future.


If you value privacy, fuck off into the woods at this point. It’s looking pretty likely increasingly invasive spying laws will get approved in many different countries.


Cool. A federated Discord might be the easiest solution. If you’re gonna self host I’m not sure why you wouldn’t just use teamspeak, though.
At the S tier level it’s both strategy and speed. Lower than that, as in like over 99% of players, strategy is more important than anything else.
If you think Nestle is just shitty chocolate, that’d explain a few things here.


You literally called the game unfair and then suggested that your difficulties weren’t your fault. That’s not an opinion, that’s blaming the developer. Maybe you were just stating your opinion, but the wording isn’t you expressing a simple opinion, it’s making a statement.


What are you on about?
You said something stupid. Be an adult and accept your correction instead of trying to play it off as “omg that person’s just mad.”
I’m talking about how surprisingly complex it is to avoid a diversified corporation, using Nestle as an example. Is this really that hard to follow?


Fluxer is just Discord 2 and likely to go the same way. The website changed pretty quickly but there was an older version talking about monetization models and what was basically Nitro by another name.
If people are serious about wanting to ditch Discord, the answer is going back to decentralized systems, not replacing Discord with a nearly identical app that has the same vulnerability to the owners getting greedy.
Might give CULTIC a try, then. It’s essentially a Build engine game along the lines of Blood with large maps that typically allow for some degree of nonlinearity and exploration. You end up with quiet periods of sneaking around and exploring to break up the combat segments.
Otherwise I’d say you can’t hardly beat the new Wolfenstein games. Varied gameplay, an actually decent plot, and when has shooting Nazis not been as American as apple pie? The first one hasn’t aged as well as the second on PC though. I get occasional frame drops and other oddities, but I suppose that could be an Intel drivers thing. Those idTech engines haven’t aged super great.
Yeah. Gabe Newell wasn’t wrong when he said he believed piracy was a service problem. Hell, I’d be giving Nintendo regular income if I could buy official ROMs for games I had legal copies of as a kid at a reasonable price and without needing to buy into the Switch ecosystem. I don’t know how you convince executives that they should change their tune, though.
Yeah, I get that. I’m on the opposite end where I want to be challenged and enjoy the feeling of beating a tough room or encounter. Sadly not all games are balanced well and increasing difficulty might not actually make much difference, in which case you might as well just play on easy.
We’re talking about food, not games.
How do you like boomer shooters?
Yeah, SC2 and RTS in general is - surprise surprise - about strategy way more than mechanical speed. You’ll see that with people taking a nostalgia trip in AOE2, too. You will eventually reach a point where lack of mechanical speed will hold you back in SC2 but that’s quite literally like the C and B tier professional bracket - you would already be at the point of being able to win a free dinner here and there in tournaments.
No real difference. Kind of a shit patch overall but I respect the effort. If they actually cared about the game’a economics they could have just re-read the essay written about it over at TL during the LotV beta. But Blizzard almost never admits fault, unfortunately.
The odd ways players come up with to communicate without text is definitely an endearing part of the design!
I mean, generally in those games you’ll pick up exactly where you stopped. You just have to take the extra step of quitting to the menu.
I really like the burrow move. Dodge rolls tend to be extremely OP in anything souls inspired. Players don’t really need to properly understand the enemies because they get a pretty healthy amount of iframes with minimal startup and sometimes even no cost at all. It’s definitely something that needs adjusting to and you’ll get your shit slapped a lot if you’re used to souls style dodging. There are trinkets that make your mercy invincibility and stuff better but I’m honestly not a huge fan of how they do trinkets. Too many of them have a “why isn’t this just default?” feel to em.