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Joined 2 years ago
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Cake day: March 12th, 2024

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  • Why is your post title about the economic implications of teleportation, but the post body is about the scientific feasibility of traveling the speed of light? Lightspeed is slower than teleportation, so you can’t use it to discuss the implications of teleportation (imagine teleporting 4 lightyears away instantly vs spending 4 years traveling at the speed of light). Discussing the economic implications of teleportation needs to assume that viable teleportation is possible for the discussion to happen at all, so the feasibility of any other method of transportation isn’t relevant.





  • Time Squad. I was shocked that my mind could dredge it up after all these years.

    It’s like Mr. Peabody and Sherman except instead of going back in time to educate the kid they’re time cops going back to correct history and the kid is the one who knows how it should go down. Think something like going back to colonial America and finding the founding fathers wanting to open a tea shop to have a tea party in, then coaxing them into the Boston Tea Party and kicking off the Revolutionary War.



  • 2-3 years ago when I tried Fedora (I think shortly before Fedora 41 released)? Yeah, after a few hours of figuring out how to get them installed I had serious screen artifact issues still, and ultimately ended up back on Windows.

    Trying Bazzite a couple months ago with the drivers preinstalled and functional out of the box? No problems since then, games just work (except Crimson Desert for a month, but I didn’t actually care to play it so that was fine), and I can actually focus on learning Linux without stressing over whether I can play my games.




  • Man, what a frustrating comment to read. I was so on board until the snootiness of the last two sentences. You don’t make that kind of money? You obviously do if you’re dropping 30k+ on a vehicle.

    For comparison’s sake, the 2014 Altima I got 9 years ago gets 30 mpg. At the rate of $4.10/gallon I paid last week that’s $0.14 a mile, which is a hefty 3x your number. But then consider that I rent a couple rooms in a house, so I’m not installing a fast charging station at home to fully take advantage of the cheap $0.17kw/hr you are, and at the apartment I lived in previously level 1 charging wouldn’t be available at all. That leaves commercial charging stations which around me are closer to $0.30kw/hr. That would still make your EV (whatever model it is) about half the cost per mile, which is great, although not as great as my first impression felt when I saw your $0.04 number.

    But why would you assume that everyone can drop tens of thousands of dollars upfront to switch to an EV? I want to think you’re just joking, but that didn’t come through from text alone, and your other comment that it is a choice to use an ICE vehicle tells me you’re probably not. That level of smarminess is just obnoxious.



  • I played some 4, but like 6 a lot more personally. A lot of folks still prefer 4. 5 I think feels like the worst of both worlds or a stepping stone from one to the other. The big thing I like about 6 is that citizens actually have to travel to buildings to work or use services.

    In Tropico 4/5, a clinic may have a capacity of 200, so if your population is 350 you need two clinics placed anywhere, which I think makes city planning a little boring because you could just have a clinic corner where you build all your clinics as needed. In 6 a clinic has 8 visitor slots, and when a citizen needs healthcare they claim a slot and physically walk or transit across the map, enter the clinic, then spend some time there before leaving and freeing the slot up. This means you could build a couple clinics far away from each other so citizens have less distance to travel to the nearest clinic, or you could have one in your population center, but invest in making that building high quality so when a citizen leaves with a higher healthcare value it takes longer before they need to visit again, reducing the overall demand and making the visitor slots go farther.

    It lends itself toward building actual neighborhoods where they are needed which I like!


  • Others have mentioned Tropico, but I like talking about Tropico so I recommend Tropico 6. Campaign missions have unique goals and conditions that can lead to interesting decisions, like the one where you can’t build houses, everyone lives in shacks, and I ended up going a dictator direction just to keep the populace in line.

    Traffic is easy to manage, just don’t make four-way intersections (seriously, that’s it). Building choice and location are important because citizens have to travel from one place to another, so even if your clinic isn’t overwhelmed it may be good to build another far away so citizens don’t have to travel across the entire island to get there.

    I could go on for a while, but it’s good, and Tropico 7 is coming out later this year so Tropico 6 will likely be pretty cheap next time it goes on sale.