• 0 Posts
  • 11 Comments
Joined 11 months ago
cake
Cake day: February 10th, 2024

help-circle







  • Does it have the same skill-leveling mechanic as the first one, where (when holding a weapon) the player has about as much control of their body as a drunk standing on one stilt, and sometimes has to fight with actions failing to work at all, until they slog through hours of mind-numbing training sessions?

    I wanted to like KC:D. There were parts of it that I found really appealing, but I found that mechanic bloody intolerable, so I ended up deleting it and never looking back.

    Edit to elaborate:

    I like games where the challenge comes from learning how to work with available tools and moves, developing my skill with them, and figuring out how to use them most effectively. Making progress that way is satisfying.

    Interfering with my ability to control my character is the polar opposite of that. It has nothing to do with developing my skill, but instead just arbitrarily denies me agency. The first game does this heavily until various grind chores are endured for some period of time. No thanks. I think it’s a poor substitute for refined or nuanced combat mechanics, and I don’t find it fun.

    Props to the folks who managed to have a good time with it, though. I liked other parts of the game.



  • We’ve reached the point where Chromium is essentially the de-facto web standard because Chromium engineers do the lions’ share of feature testing and development,

    Most of the web standards driven by Chromium are not particularly beneficial to the web, but are beneficial to Google. This is not an accident. It is how Google has made itself gatekeeper of the web while maintaining the facade of an open and standards-compliant browser.

    This is not a good thing. Community-focused projects investing time and money into supporting it is a bit like digging one’s own grave.


  • I explained that they ought to be recipes to new media every N number of years or risk deteriorating or becoming unreadable

    This is important, and for some media, it should be more often than that.

    People forget that flash memory uses electrical charge to store data. It’s not durable. If left unpowered for too long, that data will get corrupted. A failure might not even be visible without examining every bit of every file.

    Keep backups. Include recovery data (e.g. PAR2). Store them on multiple media. Keep them well-maintained (e.g. give flash drives power). Mind their environment. Copy them to new storage devices before the old ones become obsolete.

    It’s funny that with all our technology, paper is still the most durable storage medium (under normal conditions) that doesn’t cost an arm and a leg.