

Seems well adjusted. I’d keep my kids away from them if I were you.
Despite all my rage I’m still a rat refreshing this page.
I use arch btw
Credibly accused of being a fascist, liberal, commie, anarchist, child, boomer, pointlessly pedantic, a Russian psychological warfare operative, and db0’s sockpuppet.
Pronouns are she/her.
Vegan for the iron deficiency.
Seems well adjusted. I’d keep my kids away from them if I were you.
Silly vegoon, only the cute animals I didn’t want to eat have feelings. The others are unfeeling slabs of meat that is magically created by wholesome farmers being folksy.
you get that this wouldn’t work as a critique if it was obvious you could make different choices right? Then it wouldn’t make the player complicit. If you’re not complicit it’s just a game saying “military shooters could be different” which is a nothing statement.
Like how games with a “get the information (evil)” and “get the information (good)” button aren’t offering real moral choices. Or how deus ex would lose all impact if the “here’s a gun, go kill these people” starting mission tempting you with a rocket launcher popped up a “you might change sides in the future” warning.
By involving you, leading you just like any other military shooter for a bit then cutting you loose is what creates the critique. You compare notes after playing and someone points out something and you go “huh, why didn’t I try that?”. It’s not condemning you for not trying that, it’s asking you if you’re happy with a genre which trains you to never to try it.
Military shooter games glorify war and shallowly reward horrible behaviour. Spec ops does it differently.
Majority of people: do horrible thing
Some people: experimental and find heroic thing is rewarded.
Discussion possible, why did the majority do that? could we talk about horrible and uncreative design patterns in the genre of military shooters? How media portrayals of war train us not to look for peaceful solutions? Whether this feeds into how we view American imperial wars?
you: no spec ops bad video game because I didn’t do the good option.
I think you’re actually engaging with it a bit shallowly. You are the one who invented the rule and a different framing is exploring how, if games seem to put us in situations where we must do horrible things to advance even a couple of times, we take that as a rule instead of risking losing to find other ways.
Which is a fairly glaring indictment of the whole military shooter genre which is all about “hard men and hard choices” that completely dehumanise the factions you’re in opposition to.
Me approaching Foss developer with bug: Pardon me, if you could grace this lowly worm with but a moment of your attention; I with me a bug report, and I believe I have found the section of code responsible. This inadequate being lacks the technical expertise to fix it and would be eternally indebted if you would turn your monumental skills upon its trifling problems. It would please me immensely if my paltry efforts were of some assistance.
This user: SOFTWARE NO WORK FUCK YOU!
You’re conflating very different processes here. While there is the hard problem of consciousness and we can’t falsify ideas like panpsychism consider a few things.
If you amputate my hand and press on it it will emit nervous signals. Does anyone feel pain? If you destroy most of my brain but keep me alive, then stab me almost all the nervous activity and hormones etc associated with injury will happen. Is there any reason to believe there is any pain felt?
I would say no in both cases, pain is not emitting nervous impulses, or something that precedes releasing endorphins and inflammatory factors etc. Pain cannot even necessarily be reliably correlated with stress markers like heart rate, and in the case of phantom limb syndrome pain can even be associated with a complete lack of signals.
There are good evolutionary reasons to exhange information and resources, even unwittingly. Apparently some bacteria in my tummy are in conversation with my body constantly but I’m not at all aware or actively participating in that. Maintaing pain only really seems to offer advantage if you can do something about it, while it’s possible for things to exist accidentally it’s not like grass can move to places without mowers or trees shade themselves. In all animals with nervous systems the nervous systems are the vastly most expensive thing to keep alive. In fact there are a few creatures who when entering an immobile stage of life rapidly digest their own (a good explaination for both tenure and retirees!).
Plants don’t have rapid long distance communication in their bodies, they don’t have centralised organs, they don’t even have anything approaching the levels of activity we associate with the simplest nervous systems.
It’s probably best to think of grass “screaming” as skin cells “screaming” for resources to make more melanin when exposed to UV. Or lymph nodes “screaming” when releasing hormones to heal a wound and stuff. This is all vastly below the level of consciousness.
Or whatever, embrace panpsychism, like the invisible dragon in my garage nobody can prove it false /shrug. Animals eat plants though and thermo law 2 is a thing so even panpsychics minimise suffering by being plant based.