• TommySoda@lemmy.world
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    1 day ago

    I appreciate it more because it’s generative AI based off of user created content and their own content. I respect that more than using outside sources that got their training data from god knows where and just slap that shit in there and call it a day.

    • MudMan@fedia.io
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      1 day ago

      How is it based on UGC if the game wasn’t out when they implemented the GenAI? As far as I can tell they’re using a whole bunch of ML-based tools built on Unreal tech for animation and model creation and what seems to be run of the mill Gen AI for textures. I could be wrong, but hey, I’ll hold you to that being cool when EA or Ubisoft show up with their version of the same thing.

      • Grey Cat@lemmy.world
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        1 day ago

        I think you can scan real world items to import them as 3d objects, and they use AI for that ?

        • MudMan@fedia.io
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          1 day ago

          You can enter a text prompt and they spit out a texture based on it, which sure seems to just be a good old image generation model. They do generate mesh from images, which probably has some ML involved, although it’s harder to tell how much is just good old photogrammetry, and they do face and body animation from video source. I think that’s all part of the Unreal Engine 5 metahuman package, which I’m pretty sure does use some machine learning. Oh, and I am pretty sure a bunch of the writing and character AI has been machine-created, be it in real time or baked offline.

          Part of the problem is that people aren’t super clear on what “AI” is supposed to mean, so it’s hard to know what they’re supposed to be angry about. The texture generation thing at least is clearly in the GenAI danger zone.

      • TommySoda@lemmy.world
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        1 day ago

        Yeah, I guess don’t quote me on that. That’s just what everyone on the reviews was saying on Steam.