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I wrote a blog post on the current trend of game decompilations using AI and where we’re going with this. It’s all very promising but oh boy are the implications scary.



Decompilation offers you the possibility of cutting out network-required features, if you dream a little bigger.
They’re not talking about individual features, they’re talking about locking the entire game behind a network (such as game streaming) so the game can’t be downloaded to be decompiled in the first place.
It’s been tried before, but the fundamental limitations on networking- not to mention the compute you have to spend in data centers to run it - makes it pretty unlikely to happen, especially as a means of preventing piracy.
Aren’t we assuming the data center buildout is to monopolize compute and turn our home computing into dumb screens?
That’s what I think the hyper scalers are planning, especially after the LLM bubble pops.
I haven’t seen any reason to believe that’s the case.
nah, as a person living in central europe, which is supposed to be somewhat modern, i can tell you that to this day, i’ve never had internet speed greater than 1 MB / sec. that’s certainly not enough to live-stream games. and also my current ping is about ~100 ms i guess (am on mobile connectivity, no cable where i live).
From what I’ve gathered, those nvidia APUs are only good for AI-style workloads, kinda like ASIC crypto miners.