• Doctor_Satan@lemm.ee
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    3 days ago

    There’s an application that I think LLMs would be great for, where accuracy doesn’t matter: Video games. Take a game like Cyberpunk 2077, and have all the NPCs speech and interactions run on various fine-tuned LLMs, with different LoRA-based restrictions depending on character type. Like random gang members would have a lot of latitude to talk shit, start fights, commit low-level crimes, etc, without getting repetitive. But for more major characters like Judy, the model would be a little more strictly controlled. She would know to go in a certain direction story-wise, but the variables to get from A to B are much more open.

    This would eliminate the very limited scripted conversation options which don’t seem to have much effect on the story. It could also give NPCs their own motivations with actual goals, and they could even keep dynamically creating side quests and mini-missions for you. It would make the city seem a lot more “alive”, rather than people just milling about aimlessly, with bad guys spawning in preprogrammed places at predictable times. It would offer nearly infinite replayability.

    I know nothing about programming or game production, but I feel like this would be a legit use of AI. Though I’m sure it would take massive amounts of computing power, just based on my limited knowledge of how LLMs work.