Looking to ask for people’s favorite tactical RPGs because I have played a bunch but never really gotten into any. XCOM, Fire Emblem, Disgaea, Advance Wars, Fallout, etc.

Looking to see what other people love so I can convince myself to try something new or try something again.

Out of what I’ve played, Into the Breach was my favorite. Very dense, and the positioning is really important. The only one I actually finished.

  • tal@lemmy.today
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    8 days ago

    Yeah, I really liked JA2. The UI is pretty elderly today, though.

    I haven’t been very impressed with some of the subsequent attempts to revive the series, though I still haven’t gotten around to playing Jagged Alliance 3 yet, and that has much better scores than some of the intervening releases, like Jagged Alliance: Back in Action. If you haven’t tried JA3 yet either, you might consider taking a look.

    EDIT: Oh, wait, yes I did play it, because I remember the intro mission that they have screenshots of.

    https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1084160/ss_0edc29526ad201a59357234cd77a34a5ba507208.1920x1080.jpg

    I don’t recall finishing the game, though. I should go back and see what my status in that game is. Thanks for making me think of it.

    • Quetzalcutlass@lemmy.world
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      22 hours ago

      I’ve heard good things about 3, but haven’t bought it myself. I’d be interested in hearing your thoughts if you ever get back into it!

      • tal@lemmy.today
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        15 hours ago

        Just tried it, and it was some other game I was thinking of; I hadn’t played JA3 yet.

        While I haven’t finished the game, thoughts:

        • It’s the strongest of the post-2 Jagged Alliance games that I’ve played.

        • Still not on par with JA2, at least relative to release year, I’d say also in absolute terms.

        • My biggest problem — I’m running this under Proton — is some bugginess that I’m a little suspicious is a thread deadlock. When it happens, I never see the targeting options show up when I target an enemy, and trying to go to the map or inventory screen doesn’t update the visible area onscreen, though I can blindly click and hear interactions. The game also doesn’t ever exit if I hit Alt-F4 in that state, just hangs. AFAICT, this can always be resolved by quicksaving (which you can do almost anywhere), stopping the game (I use kill in a terminal on Linux) and reloading the save, but it’s definitely obnoxious. Fortunately, the game starts up pretty quickly. Nobody on ProtonDB talking about it, so maybe it’s just me. I have not noticed bugs other than this one.

        • So far, not much by way of missions where one has to figure out elaborate ways of getting into areas or the like: more of a combat focus. I have wirecutters, crowbars, lockpicks, and explosives, like in JA2, but thus far, it’s mostly just a matter of clicking on a locked container with someone who has lockpicking skill. Probably more realistic — in real life, an unattended door isn’t going to stop anyone for long — but I kinda miss that.

        • The maps feel a lot smaller to me, though the higher resolution might be part of that. A lot of 3d modeling to make them look pretty. There’s a lot more verticality, like watchtowers.

        • The game also feels considerably shorter than JA2, based on the percentage of the strategic map that I’ve taken. That being said, JA2 could get a bit repetitive when one is fighting the umpteenth enemy reinforcement party.

        • Unique perks for mercs that make them a lot more meaningful than in JA2 (though also limit your builds). For example, Fox can get what is basically a free turn if she initiates combat on a surprised enemy. Barry auto-constructs explosives each day.

        • Thematic feel of the mercs from JA2 is retained well.

        • Interesting perk tree.

        • A bunch of map modifiers like fog that have a major impact.

        • Bunch of QoL stuff for scheduling concurrent tasks for different mercs.

        • Pay demands don’t seem to rise with level, though other factors can drive it up (e.g. Fox will demand more pay if you hire Steroid).

        • Feels easier than JA2, though I haven’t finished it.

        • I’m pretty sure the keybindings are different.

        • Tiny thing, but I always liked the start of JA2, where your initial team does a fast-rope helicopter insertion into a hostile sector. Felt like a badass way to set the tone. No real analog in JA3.

        • I started running into guys with RPGs early on in JA3, much earlier then JA2.

        • JA2 has ground vehicles and a helicopter and they require you to obtain fuel. Transport logistics don’t exist in JA3, other than paying to embark on boat trips at a port (and just checked online to confirm that they aren’t just in the late game).

        • More weapon mods in JA3. Looks like some interesting tradeoffs that one has to make here, rather than just “later-game stuff is better”.

        For me, it was a worthwhile purchase — even with the irritating bug I keep hitting — and I would definitely recommend it over the other post-JA2 stuff if you’ve played JA2 and want more. It hasn’t left me giggling at the insane amount of complex interactions that were coded into the game like JA2 did, though, which were kind of a hallmark of the original.