See, we’ve come full circle back to my previous argument that we’re simply disagreeing on the definition of the word deep. For me, a deep game is a game where there’s many choices. For you, that’s a game with a lot of detail to every bit.
Most people, in my experience, agree with my definition.
What makes deus ex deep? The amount of choices you have. Your choices don’t change the plot. The only thing you change is how you finish the game. You still end up in the same place.
Think of it this way: there’s a slider for choices and one for story detail and length.
Which one is the deeper game, the one with no choices but with a long and detailed story? Like a really long walking simulator, for example.
Or a game with 10 levels that you can approach in 10 different ways each? Sort of like a hitman game or something?
See, we’ve come full circle back to my previous argument that we’re simply disagreeing on the definition of the word deep. For me, a deep game is a game where there’s many choices. For you, that’s a game with a lot of detail to every bit.
Most people, in my experience, agree with my definition.
What makes deus ex deep? The amount of choices you have. Your choices don’t change the plot. The only thing you change is how you finish the game. You still end up in the same place.
Think of it this way: there’s a slider for choices and one for story detail and length.
Which one is the deeper game, the one with no choices but with a long and detailed story? Like a really long walking simulator, for example.
Or a game with 10 levels that you can approach in 10 different ways each? Sort of like a hitman game or something?