• HollowNaught@lemmy.world
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      11 hours ago

      I played about 15 hours with a friend and honestly found it to be a very annoying experience

      The combat never felt satisfying, and reminded me a little too much of destiny 2. By this I mean that all the shots from your guns sounded and felt like you were roughly sneezing on the enemies, and the ui felt too “clean” for what was supposed to be a more gritty game

      The layouts of the dungeons felt nonsensical, such as in that one British town setting, or absolutely mind numbingly boring, such as in the futuristic open desert one

      After my time playing, it felt like I was making no story progress (besides the characters sometimes saying “wow where’s that one character we saw for all of ten minutes”), and it was never clear how I was supposed to progress. This is in stark contrast to dark souls, where this is an intended and relishable experience

    • Renacles@lemmy.world
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      15 hours ago

      It’s a big improvement on every area, especially the bosses and levels.

      It’s the kind of game that makes it hard to go back to the original.

        • Renacles@lemmy.world
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          5 hours ago

          The first game felt like a really cool tech demo with the occasional cool boss here and there.

          The sequel is that concept turned into a proper game. Each world now has it’s own mini-campaign that ends in a final boss with dialogue, minor choices and everything.

          The bosses are my favorite part though, the main ones are extremely creative and polished, especially the final one.