Game-key cards are different from regular game cards, because they don’t contain the full game data. Instead, the game-key card is your “key” to downloading the full game to your system via the internet.

Pay a premium for a physical copy of your game, and the cartridge may not contain the actual game. Only on Nintendo Switch 2.

  • MurrayL@lemmy.world
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    2 days ago

    Not that I agree with it, but isn’t this what other consoles have done for about a decade already?

    Physical media for games is on its deathbed.

    • Peffse@lemmy.world
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      2 days ago

      Yes/No. Both Sony and Microsoft have quality control processes to ensure that whatever is published is going to play on first entry of the disc.

      That said, publishers use A LOT of workarounds. Day 1 patches to “finish” the game. Download code inserts. And as of recent, mandatory online server check-ins. As far as I’m aware, Nintendo is the only one who allows publishing half the product with required download.

    • emb@lemmy.world
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      2 days ago

      Seems so. Notably, Switch 1 already has games with a similar warning on the box.

      They’re just giving a name to it.

      On one hand, I’m glad they’re up front about it (and I’d rather see an even uglier, larger warning on the cover for game key cards). On the other, I hope this isn’t a sign that they’re legitimizing it or that it’ll be more common.

      • MudMan@fedia.io
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        2 days ago

        Yep. The slight difference is that those Switch games typically included a chunk of the game in the cart and sometimes were partially playable. Short of requiring a smaller download, though, it was the same practical function.

        I still don’t like it, but those carts get prohibitively expensive at high sizes.

        • BluescreenOfDeath@lemmy.world
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          2 days ago

          As someone with two kids who play games on the switch, physical carts keep me from having to buy every game two or three times.

          So losing the ability to buy a game and share it between three switches will severely increase the costs of games for me.

          • DomeGuy@lemmy.world
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            2 days ago

            Nintendo made a huge deal about virtual game cards, saving us from exactly what you’re afraid of.

            Not as good as what Sony and Microsoft do, where we can essentially install our whole library on every console we have, but it’s about as good as what Steam does.

            Plus they’re bringing back a “game share” like feature, so some multiplayer games should be playable in a local family with only one purchase.

              • DomeGuy@lemmy.world
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                1 day ago

                Steam sells non-transferable lifetime licenses to each game you “buy”, that let you play it on one PC at a time but never transfer it to anyone else, even as part of an inheritance after your death.

                If you have a family there is a “sharing” plan which allows you to let family members also play some of the games in your library, but not at the same time.

                Nintendo is imposing a bit more ceremony if you want to share digital games each time you share them, but the essential “one device at a time” nature is the same that steam imposes.

                • Poopfeast420@discuss.tchncs.de
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                  1 day ago

                  I think you can argue if Steam does the whole sharing thing better than Sony or Microsoft. On Playstation and Xbox you can just by one copy of a game, but play it simultaniously with someone else, but it seems like that’s limited to one other console (setting the home console).

                  On Steam you need one copy for every accout playing the game, but you can have 6 accounts in your family, and unlimited devices. Without family share, your own account can only play on one device at a time, but then, why not just make a new Steam account and join a family.

                  The virtual game cards from Nintendo are also like Steam, since they need one game copy for each player, but also only on one device.

                  Seems to me like Nintendo is not as good as the others, when it comes to sharing digital games. Sharing physical is of course still possible and easy on console.

                  • DomeGuy@lemmy.world
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                    24 hours ago

                    If we still need to buy one copy of a gamer per simultaneous player,.then the rest of the differences are just ceremony.

                    Nothing indicates that moving a Nintendo digital card requires uninstalling the game locally. It just, like steam, does a DRM check to see if it’s being played elsewhere.

          • MudMan@fedia.io
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            2 days ago

            Yeah, it definitely puts their overhaul of digital game sharing in perspective. They are ABSOLUTELY shifting to digital. I wouldn’t be surprised if the Switch 2 Lite had no cartridge slot at all.

            That said, their idea here seems to be that you have a physical cart with a game license in it so you can download the game on multiple consoles and then just swap the key around. That is not a new idea, but it goes to show how frustrated by the limitations of having to ship flash memory with every game they are.

          • vegetvs@kbin.earth
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            2 days ago

            It’s the other way around. You can download the same game in all of your consoles and actually play them without media exchange. Something you can’t do with cartridges, because you can only play the game in the console where the cartridge is inserted. So digital games are objectively better for your scenario.

            • 4am@lemm.ee
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              2 days ago

              Can you download a game on the same account to two switches and play them at the same time?