Well to me, this meme reads like someone assuming Internet was needed to 100% a game, while, at least for me personally and the games I played growing up, 100% just wasn’t really a thing. I either beat the game, i.e. beat the final boss/level, or I didn’t.
I even remembered hating achievements and was somewhat let down when they added trophies in a PS3 patch. I never liked the idea of ‘achievement hunting’ as I felt it detracted from the fun of the game. I find myself doing some of this still today, though I can’t help but feel like if they didn’t exist, I’d be happier.
Though to be fair, I never grew up with a Nintendo or anything beyond a Gameboy Color, not did I play many RPGs, including FF. The closest I can think of is collecting all the Pokemon in the first gen games (never owned any others). But of course, that required multiple versions of the game and multiple Gameboys and/or friends.
Today however, RPGs are some of my favorites and games are an entirely different experience.
Yea, that’s the joke, because Z and Alpha grew up in a gaming world where they could get a 100% completion video guide on their flavor of app an hour after release so they would assume you need internet to 100% a game and so to encounter someone who didn’t would be impressive (orrr they’d just go “Well duh your games were soo simple 100 years ago” who knows with these dang kids)
Tbh achievement hunting of today is annoying and practically useless, idk the old games that did it pre achievement usually had some flair with it IMO
Um excuse me, if one was talking to GenZ/Alpha you would need to translate it or they wouldn’t get it
And, Mario and Luigi Superstar Saga all the way back on the GBA had completion targets along with the earliest FF games I can remember I think
ETA: Oh and Chex Quest/Doom also had a level end screen that showed how many hidden areas and collectables you found to
Had internet long, long before GBA came out
Yea, but not everyone had it or had reliable access
Well to me, this meme reads like someone assuming Internet was needed to 100% a game, while, at least for me personally and the games I played growing up, 100% just wasn’t really a thing. I either beat the game, i.e. beat the final boss/level, or I didn’t.
I even remembered hating achievements and was somewhat let down when they added trophies in a PS3 patch. I never liked the idea of ‘achievement hunting’ as I felt it detracted from the fun of the game. I find myself doing some of this still today, though I can’t help but feel like if they didn’t exist, I’d be happier.
Though to be fair, I never grew up with a Nintendo or anything beyond a Gameboy Color, not did I play many RPGs, including FF. The closest I can think of is collecting all the Pokemon in the first gen games (never owned any others). But of course, that required multiple versions of the game and multiple Gameboys and/or friends.
Today however, RPGs are some of my favorites and games are an entirely different experience.
Yea, that’s the joke, because Z and Alpha grew up in a gaming world where they could get a 100% completion video guide on their flavor of app an hour after release so they would assume you need internet to 100% a game and so to encounter someone who didn’t would be impressive (orrr they’d just go “Well duh your games were soo simple 100 years ago” who knows with these dang kids)
Tbh achievement hunting of today is annoying and practically useless, idk the old games that did it pre achievement usually had some flair with it IMO