• ouRKaoS@lemmy.today
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    21 days ago

    Descent in '95 was the technical marvel of the era for me, giving you full 3 axis 3d movement. I actually got the game to pick on a buddy of mine who tried the demo & literally threw up from motion sickness.

    I always thought it was cool when you came into a room, enemies would be oriented differently than expected and you’d think “Wait, that’s supposed to be ‘down’?”

    • JeeBaiChow@lemmy.world
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      4 days ago

      Lol. Made me wonder why the ships on sttng were always oriented upwards relative to each other.

      • ouRKaoS@lemmy.today
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        4 days ago

        Yeah, it’s one of those weird things that you don’t think about until someone points it out and then it bothers you…

        There was a Sci Fi story I read that was based on a space station where the people who had been there awhile said that you can always spot the newbies 'cause they always line up like magnetic poles.

        • JeeBaiChow@lemmy.world
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          4 days ago

          That’s hilarious. I have asked, with little success, how intergalactic or deep space starships navigate, given that the entire frame of reference is based on moving objects. Where is ‘up’?, and how would I say ‘meet me here’?