Descent in '95 was the technical marvel of the era for me, giving you full 3 axis 3d movement. I actually got the game to pick on a buddy of mine who tried the demo & literally threw up from motion sickness.
I always thought it was cool when you came into a room, enemies would be oriented differently than expected and you’d think “Wait, that’s supposed to be ‘down’?”
Yeah, it’s one of those weird things that you don’t think about until someone points it out and then it bothers you…
There was a Sci Fi story I read that was based on a space station where the people who had been there awhile said that you can always spot the newbies 'cause they always line up like magnetic poles.
That’s hilarious. I have asked, with little success, how intergalactic or deep space starships navigate, given that the entire frame of reference is based on moving objects. Where is ‘up’?, and how would I say ‘meet me here’?
Descent in '95 was the technical marvel of the era for me, giving you full 3 axis 3d movement. I actually got the game to pick on a buddy of mine who tried the demo & literally threw up from motion sickness.
I always thought it was cool when you came into a room, enemies would be oriented differently than expected and you’d think “Wait, that’s supposed to be ‘down’?”
Lol. Made me wonder why the ships on sttng were always oriented upwards relative to each other.
Yeah, it’s one of those weird things that you don’t think about until someone points it out and then it bothers you…
There was a Sci Fi story I read that was based on a space station where the people who had been there awhile said that you can always spot the newbies 'cause they always line up like magnetic poles.
That’s hilarious. I have asked, with little success, how intergalactic or deep space starships navigate, given that the entire frame of reference is based on moving objects. Where is ‘up’?, and how would I say ‘meet me here’?