Loved the scenery and music in this game, but you’re basically a porter (delivery guy) running the errands all round the place with varying levels of difficulty. OK, but not amazing gameplay
I gave up on this game because there’s a ton of reading, and the graphic/hierarchical design was atrocious. I think it actually gave me a headache.
Gesundheit
The thing about Death Stranding I wanted to see more of had nothing to do with its core gameplay, but actually the side mechanic of being able to build things that other players could use. Like, we all love Dark Souls messages and how entertaining and sometimes helpful those can be. But there was something incredible about the design of being able to build a bridge that other players in other single-player games could also use. That was really special. The rest was kinda pretentious garbage and more-movie-than-game.
I loved being in a single player game and contributing to roads, bridges and stuff, and being able to yell out “My names Sam!” Or responding “Hey my names Sam too!”
Anon needs to go back and watch some David Lynch, because man, is that second paragraph weirdly on point.
I went back to catch up with Twin Peaks The Return after he passed and… look, it’s awesome and hilarious, but… yeah, that fits.
The trailers looked so cool. Then I watched gameplay and I was like “hard pass.”
It was a weirdly addictive game.
I didn’t finish it and I’ve been meaning to go back to it, but the time I spent with it was pretty nice. You can’t deny the sheer balls in making a AAA accurate walking sim.
It was kinda too scary for me. That’s why I stopped playing, a bit after meeting Conan O’Brien I think.
I stopped playing too. I really loved the first part of the game when it was just about traversing tge world and doing courier work and avoiding threats, but I quit when it became a game with combat and ‘boss battles’
It’s the only game that has ever made traversing the world fun to me. I really enjoyed it!
Lmao the gameplay was the good part. Everything else was ass.
Is karma even a thing on Lemmy? Anyone? No? Yes? Ok, it doesn’t matter, I’ll take the hit if I have to: the only good thing Kojima did is Silent Hill. He’s a hack.
He has a massive following for a reason, but nothing he’s done has ever truly appealed to me, personally.
Spicy opinions incoming:
- His dialogue is absolutely atrocious; I’m not convinced he’s ever spoken with a real human.
- His plotting is cliche and convoluted, and there is literally no excuse for a 70+ minute cutscene in any game. I get the sense he’d much rather be making movies but found success in games so keeps making them instead.
- The only Kojima game I’ve genuinely enjoyed was the original MGS; a preference which made way more sense when I learned that it’s also the only game in the series where he didn’t have full control over the localisation and a third party took care to try and make his nonsense actually intelligible.
Upvoted because controversial. I have only played Policenauts.
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Statements dreamed up by the utterly deranged
I’m not his fan, but that is too harsh. Metal Gear Solid series also has many strong entries, well received by critics and fans.
His characters stood more out as really cool back during the oil rig revolver vampire era.
Wasn’t he only involved with Silent Hills? Which was cancelled?
Karma doesn’t seem to be a thing. Just number of posts and comments are displayed, no cumulative points from upvotes as far as I see.
By design. Karma on Reddit, while good in theory, did not hold up against bad actors.
Is karma even a thing on Lemmy? Anyone? No? Yes? Ok, it doesn’t matter, I’ll take the hit if I have to
No, it is not. Upvotes and downvotes mainly just impact post and comment sorting. Karma on platforms like Reddit was good in theory but, was heavily gamed by bad actors to fake perceived authenticity.